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Topic Summary

Posted by: Fallen
« on: December 26, 2009, 05:48:03 am »

File: ChatCommand.cpp

Find
Quote
{"addmoney" ,      OBJECTTYPE_PLAYER ,   &ChatHandler::AddMoney ,   NULL , NULL},
{"move" ,         OBJECTTYPE_PLAYER ,   &ChatHandler::Move ,      NULL , NULL},
{ "fly" ,         OBJECTTYPE_PLAYER ,   &ChatHandler::Fly ,         NULL , NULL},
{ "levelup" ,      OBJECTTYPE_PLAYER ,   &ChatHandler::LevelUp ,      NULL , NULL},
{ "kick" ,         OBJECTTYPE_PLAYER ,   &ChatHandler::Kick ,      NULL , NULL},
{ "ban",            OBJECTTYPE_PLAYER,  &ChatHandler::Ban ,           NULL , NULL},
{ "ping",           OBJECTTYPE_PLAYER,  &ChatHandler::Ping ,       NULL , NULL},
{ "placard",        OBJECTTYPE_PLAYER,  &ChatHandler::Placard,       NULL , NULL},
{ "online",         OBJECTTYPE_PLAYER,  &ChatHandler::Online ,       NULL , NULL},
{ NULL ,         OBJECTTYPE_PLAYER ,   NULL ,                  NULL , NULL}

add
Quote
{"addmoney" ,      OBJECTTYPE_PLAYER ,   &ChatHandler::AddMoney ,   NULL , NULL},
{"move" ,         OBJECTTYPE_PLAYER ,   &ChatHandler::Move ,      NULL , NULL},
{ "fly" ,         OBJECTTYPE_PLAYER ,   &ChatHandler::Fly ,         NULL , NULL},
{ "levelup" ,      OBJECTTYPE_PLAYER ,   &ChatHandler::LevelUp ,      NULL , NULL},
{ "kick" ,         OBJECTTYPE_PLAYER ,   &ChatHandler::Kick ,      NULL , NULL},
{ "ban",            OBJECTTYPE_PLAYER,  &ChatHandler::Ban ,           NULL , NULL},
{ "ping",           OBJECTTYPE_PLAYER,  &ChatHandler::Ping ,       NULL , NULL},
{ "placard",        OBJECTTYPE_PLAYER,  &ChatHandler::Placard,       NULL , NULL},
{ "online",         OBJECTTYPE_PLAYER,  &ChatHandler::Online ,       NULL , NULL},
{ "YOUR_COMMAND_NAME", OBJECTTYPE_PLAYER, &ChatHandler::YOUR_COMMAND_NAME, NULL, NULL},
{ NULL ,         OBJECTTYPE_PLAYER ,   NULL ,                  NULL , NULL}

And then add a bool handler in the end
Quote
bool ChatHandler::YOUR_COMMAND_NAME(CPlayer* player , const char* args){
//Do stuff here
}