Posted by: Fallen
« on: December 26, 2009, 05:48:03 am »File: ChatCommand.cpp
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And then add a bool handler in the end
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{"addmoney" , OBJECTTYPE_PLAYER , &ChatHandler::AddMoney , NULL , NULL},
{"move" , OBJECTTYPE_PLAYER , &ChatHandler::Move , NULL , NULL},
{ "fly" , OBJECTTYPE_PLAYER , &ChatHandler::Fly , NULL , NULL},
{ "levelup" , OBJECTTYPE_PLAYER , &ChatHandler::LevelUp , NULL , NULL},
{ "kick" , OBJECTTYPE_PLAYER , &ChatHandler::Kick , NULL , NULL},
{ "ban", OBJECTTYPE_PLAYER, &ChatHandler::Ban , NULL , NULL},
{ "ping", OBJECTTYPE_PLAYER, &ChatHandler::Ping , NULL , NULL},
{ "placard", OBJECTTYPE_PLAYER, &ChatHandler::Placard, NULL , NULL},
{ "online", OBJECTTYPE_PLAYER, &ChatHandler::Online , NULL , NULL},
{ NULL , OBJECTTYPE_PLAYER , NULL , NULL , NULL}
add
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{"addmoney" , OBJECTTYPE_PLAYER , &ChatHandler::AddMoney , NULL , NULL},
{"move" , OBJECTTYPE_PLAYER , &ChatHandler::Move , NULL , NULL},
{ "fly" , OBJECTTYPE_PLAYER , &ChatHandler::Fly , NULL , NULL},
{ "levelup" , OBJECTTYPE_PLAYER , &ChatHandler::LevelUp , NULL , NULL},
{ "kick" , OBJECTTYPE_PLAYER , &ChatHandler::Kick , NULL , NULL},
{ "ban", OBJECTTYPE_PLAYER, &ChatHandler::Ban , NULL , NULL},
{ "ping", OBJECTTYPE_PLAYER, &ChatHandler::Ping , NULL , NULL},
{ "placard", OBJECTTYPE_PLAYER, &ChatHandler::Placard, NULL , NULL},
{ "online", OBJECTTYPE_PLAYER, &ChatHandler::Online , NULL , NULL},
{ "YOUR_COMMAND_NAME", OBJECTTYPE_PLAYER, &ChatHandler::YOUR_COMMAND_NAME, NULL, NULL},
{ NULL , OBJECTTYPE_PLAYER , NULL , NULL , NULL}
And then add a bool handler in the end
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bool ChatHandler::YOUR_COMMAND_NAME(CPlayer* player , const char* args){
//Do stuff here
}
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